Wednesday 23 September 2015

Resource management games (part 2) : On advancing technology

I'm back... Now time to talk about my second favorite mechanic of resource management games. The progression of the technology tree. While the new units for war that comes as a result of technology is the most fun part, i feel that the more interesting part to explore is the increased speed of extraction of resources the farther up the tech tree one goes.

A little bit like real life, the more adept man gets with his tools, the faster and greater he is able to affect his environment around him.

Obtained from Civlization V

In the game, resource tiles grow in value as you discover newer technologies. this is a result of technologies which allow nations to extract more from the earth compared to before.

Similarly, richer more developed countries have the ability to affect change on an extremely large scale. Where the use of technology determines how much you can extract from the environment.

This mechanic has always been something fascinating for me, as i hope it will be for you too.



2 comments:

  1. An interesting concept which ties the employment of technology to extraction of resources from the land! What then should be the way going forward? Should technological developments be slowed to extract less, or should developments be accelerated to extract more but simultaneously controlling the usage as well?

    ReplyDelete
  2. Yes, I agree that technology does have significant effects on the environment, both in-game and in reality. Technology, though, can also pose harms, cause more environmental problems. Is this aspect highlighted in the game? Or do you have different view on how technology, instead of bringing about greater environmental benefits, can cause detrimental consequences on the environment?

    ReplyDelete